Wednesday, May 28, 2008

Ghostbusters Details (Wii version)

This article is quoted directly from NintendoFanAlliance.com (See link below)

This is what we know about the story so far. The games story takes place in 1991, two years after the epic battle with Gozer the Carpathian. The city for some reason has decided to open a museum dedicated to his architecture. As you can guess, the paranormal activities in the city began to increase again and the Ghostbusters are called back into action. Okay, so the story isn’t all that important at the moment, but what is important is that the story is being written by long time Ghostbusters writers Dan Akroyd and Harold Ramis themselves.

So, what can you expect? Well, first in the story mode the game will have ten action packed levels. According to Gamespot, these will include. “ The streets of New York during the Macy's Thanksgiving Day parade, a library basement, a graveyard, and a Lost Island."

In addition to the main game there will also be;

*Multiplayer modes with two-versus-two battle modes.

*Four player co-op and competitive modes.

*Mini games.

The Wii and PS2 versions are going to have a cartoony look opposed to the ultra realistic visuals of the more powerful PS3 and Xbox 360. However, don’t think that the Wii version is getting the short end of the stick. Jeff Mills of Red Fly Had this to say in response to Derk of Infendo.com who questioned if the Wii was getting shafted yet again with another lazy port?

“Our product is not a simple down-port of the Xbox 360 and PS3 versions of the game. It’s a unique experience built from the ground up to make full and extensive use of the Wii’s unique and powerful hardware as well as providing unique multiplayer experiences.

There is no doubt in anyone’s mind that holding the Wii remote should feel like you’re holding the proton gun. That is the first thing everyone says when we mention “Ghostbusters” and “Wii” in the same sentence. There are a few other special treats for players who pick up the Wii version that will further immerse them into the game experience due to the Wii’s controller. More will be revealed in the coming months.

Our primary objective as we develop this project is to make you feel like a Ghostbuster when you play our game. The Wii remote and nunchuck allow us to do that in so many ways. So Nintendo fans rejoice! Next year, you will bust some ghosts ...

Graphically Wii's game will have a more cartoon-based style. Some good news is that we won't be playing a PS2 port. Wii is the lead platform for development, and then the game is being scaled down for the PS2.”

In addition to all this there is also news that Wii version of the game will be able to connect wirelessly to your DS so that you can use the DS as a PKE Meter.

See NintendoFanAlliance.com for full details, or check out the Official Ghostbusters Game Website

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