Tuesday, June 3, 2008
Captivate '08: Dark Void Fly Trailer
"In a 20-minute demo we watched (more than a few times, actually) central character Will, a 1930s pilot who flew into the Bermuda Triangle, began like most other action stars (save for a metallic helmet and a wicked miniature chain gun). But it didn't take long to see what sets him apart: vertical cover combat.
But let's back up a bit. We're told that though Airtight thought they wer on the right track with Dark Void, they knew they didn't have it early on. It wasn't until designer Jose Perez happened upon the idea of vertical cover combat that the game really came into its own." - JoyStiq
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